Mastering Ocean Simulations in Houdini
Ocean simulations are incredibly complex and technical tasks which require years of trial and error, thousands of hours of simulations, and more than a few pints of rum to master. If only there was a vessel to glide along the meshed surface, avoid the maelstroms of FLIP hell, and create believable simulations that evoke the smell of salty air and the sounds of seagulls in the distance...Arrrr, Maties!
There be such a ship!
Grab your gear and come aboard! Your Captain is none other than the infamous, VES Award Winning artist (Shōgun), Dominic Tiedeken. He’ll guide you through the rough sees of FLIP and Oceans in houdini. Together we’ll navigate FLIP settings, WhiteWater, Foam, Spray, Meshing, fluid optimization, rendering, and so much more.