Autoplay
Autocomplete
Previous Lesson
Complete and Continue
The Ultimate Explosion Houdini Workshop ( Legendary )
Hello Fellow Double Jumper! Welcome!
DJA wiki and Licence redemption process
DoubleJump Students Wiki and Orientation
-35% off KITBASH3D
Join our Discord where you can talk with instructor and the community.
Join the Legendary Discord where you can start chatting with Urban Bradesko
Griffin Animation Academy x DoubleJump Academy Discord & Animation Assets
(Alpha) Fluid Combustion Solver made by Jeff Guttin & Nick Culver
🧙 Become an Ambassador for DoubleJump ( Give 20%, Get 20% ) 🧙
-50% off Big Medium Small
20% off at Drop & Render
Special Offer for Mastering The Art of VEX and Python
Special Offer
Creating Custom Micro Solvers in Houdini (Maximus & Soot) - FREE DLC
01 - Custom Microsolvers Intro
02 - Maximus Demo
03 - Quick Soot Babyerode Maximus Demo
04 - Baby Erode 2.2
05 - Explosion
06 - Vorticles
07 - Soot Or Die Development Process
08 - Flamethrower Emitter
09 - Soot Or Die Main Demo
10 - Soot Or Die Updates ( Flame Mode )
11 - Maximus Tornado And Big Smoke
12 - Maximus Code Breakdown
13 - Soot Or Die Code Breakdown
Project Files - Creating Custom Micro Solvers in Houdini (Maximus & Soot)
Logos
HDA's
PDF Guides
HIP Files
Master Exploder, Skadoosh & Crispy Chicken.
Workshop Tools
Fluid Combustion HDA & Tutorials - Legendary
Fluid Combustion HDA
Example Files
FC Solver Overview
01 Base Collisions
02 Evaporation
03 Shaping
04 Combustion
Feedback :)
The Green Explosion - World of Warcraft - Legendary
Files
Bidirectional - Intro - 01
Bidirectional - Main Sim - 02
Bidirectional - Trail Setup - 03
Bidirectional - Vellum - Slime - 04
Bidirectional - CCC Cool Color Control - 05
CITY DESTRUCTION - Legendary
CITY DESTRUCTION - Legendary File only
Week 1
00 - Master File
1- Intro to Workshop
2 - Urban Art University
3 - This Took 15 Year to Make
4 - Its About the Feeling
5- Skill Stack
6 - Everest
7 - Interconnectedness in Art (16:01)
8 - Learning to Acquire Knowledge (7:22)
9 - FX Design - Part 1 (81:36)
10 - FX Design - Part 2 (85:29)
11 - FX Design - Part 3 (67:56)
12 - Animation - Part 1 (11:37)
13 - Animation - Part 2 (23:48)
14 - Animation - Part 3 (56:00)
15 - Animation - Part 4 (20:08)
WEEK 1 HIP FILES
16 - Color (42:52)
Siggraph EXTENDED EDITION - Artistic Principles (97:49)
Extra 2D VFX Lesson
Week 1 - Guest Lecture by Jazno Francoeur ( Senior 2DFX EX-Disney Animator )
01 - Fire And The Fury (77:35)
02 - Liquids Masterclass (76:44)
Disney VFX Guides - Links ( GOLDMINE for VFX Artists )
Week 2 - PYRO & VOLUMES 101 Refresher
Project File
1 - Sourcing and Voxels
2 - Pyro Solver Explained
3 - Fields
4 - Noises and Microsolvers
5 - Explosion Overview
6 - Explosion Source
7 - Explosion Start
8 - Explosion Finish
9 - Trails
10 - Shockwave
Week 3 - Scatter + MX tools
00 week3 intro
01 Crispy Chicken Shader Solaris Breakdown
02 Crispy Chicken Shader Simulation Setup
03 Crispy Chicken Scatter Overview
04 Crispy Chicken Shader Lets Build
05 MX Master Exploder Tools 01
06 MX Master Exploder Tools 02
07 MX Master Exploder Tools 03
08 Second Temp Dops
09 Skadoosh Wind
10 Skadoosh Disturbance Turbulence Masks - 02
11 Skadoosh Accelerate
12 Skadoosh Fieldforce - 01
13 Rotating Grains Lets Build ( Bonus lesson )
14 Kingdom of the Apes - Anatomy of an Explosion
15 Bug Fixes and Sparks
MX Demo
Crispy Chicken Shader 04 Bonus Temperature - HDA
Crispy Chicken Shader 05 Workshop File - HDA
UPDATE - Rotate Grains Update! + HIP (12:21)
Week 4 - Guest Lecture by Corbin: Skadoosh & Master Exploder Dev
MX Tutorial HDA versions
01 - HDA Basics - 01 Intro
01 - HDA Basics - 02 Inputs & Outputs
01 - HDA Basics 03 Parameters
01 - HDA Basics - 04 Hide & Disable
01 - HDA Basics - 05 Guide Seditable & Dive Targets
01 - HDA Basics - 06 Handles
01 - HDA Basics - 07 Tags
01 - HDA Basics - 08 Scripts & Callbacks
02 - Tool Overview Apply Force VOP
02 - Tool Overview Apply Force VOP - 01 Add
02 - Tool Overview Apply Force VOP - 02 Blend
02 - Tool Overview Apply Force VOP - 03 Compare
02 - Tool Overview Apply Force VOP - 04 Multiply
02 - Tool Overview Apply Force VOP - 05 Pull
04 - Tool Overview Wind Force VOP
05 - Tool Build Wind Force VOP
06 - Tool Overview Gas Wind DOP
07 - Tool Build Gas Wind DOP - 01 Force
07 - Tool Build Gas Wind DOP - 02 Preprocess
07 - Tool Build Gas Wind DOP - 03 Control Fields
07 - Tool Build Gas Wind DOP - 04 Apply Force
08 - Tool Overview - Gas Turbulence DOP
09 - Tool Build Gas Turbulence DOP
10 - Tool Overview - Gas Disturb DOP
11 Tool Build - Gas Disturb DOP
12 - Tool Overview Gas Field Force
13 - Tool build Gas Field Force
14 - Tool overview - Gas Drag DOP
15 - Tool build - Gas Drag DOP - 01 VEX Drag
15 - Tool build Gas Drag DOP 02 VEX Control Fields
16 - Tool Overview Gas Accelerate DOP
17 -Tool Build Gas Accelerate DOP
18 - Tool Overview Gas Mask Field DOP
19 - Tool Build Gas Mask Field DOP - 01 DOP Nodes
19 - Tool build Gas Mask Field DOP - 02 Speed Grad Pos
19 Tool build Gas mask field dop - 03 Field Masks
19 -Tool build Gas mask field dop - 04 Bonus Tool Updates
19 - Tool build Gas mask field dop - 05 Visualization
19 -Tool build Gas mask field dop - 06 HDA Scripts
20 - Tool overview Skadoosh Pyro helpers DOP
21 - Tool build Skadoosh Pyro helpers DOP
22 - Bonus Update To Regex
23 - Tool Overview - Master Exploder Suite
24 - Tool Build - MX Source Shape - 01 Base Shape
25 - Tool Build - MX Source Shape - 02 Spikes
26 - Tool Build - MX Source Shape - 03 Direction Bias
27 - Tool Build - MX Source Shape - 04 Collisions
28 - Tool Build - MX Source Shape - 05 Transforms
29 - Tool Build - MX Source Shape - 06 Handles
30 - Tool Build - MX Source Shape - 07 Visualisers.
31 - Tool Build - MX Source Sim - 01 Presim
32 - Tool Build - MX Source Sim - 02 Solver
33 - Tool Build - MX Source Sim - 03 Coliders
34 - Tool Build - MX Source Sim - 04 Clumpattrib
35 - Tool Build - MX Source Sim - 05 Deathattrib
36 - Tool Build - MX Source Sim - 06 Initial Expansion
37 - Tool Build - MX Source Sim - 07 Visualisation
38 - Tool Build - MX Source Sim - 08 Scripts
39 - Tool Build - MX Source Attributes - 01 Initattribs
40 - Tool Build - MX Source Attributes - 02 Clump
41 - Tool Build - MX Source Attributes - 03 Ageattribs
42 - Tool Build - MX Source Attributes - 04 Source Attribs
43 - Tool Build - MX Source Attributes - 05 Trailing
44 - Tool Build - MX Source Attributes - 06 Modulation
45 - Tool Build - MX Source Attributes - 07 Pump
46 - Tool Build - MX Source Attributes - 08 Visualisation
Week 5 - The Moon Shot
FILES
00 - Intro And Foreword
00 - How To Install The Mx Tools
01 - Broad Scene Overview
02 - Projectile Points
03 - Smoke Trails
04 - Custom Wind 01
05 - Custom Wind 02
06 - Smoke Cd Workflows
07 - Car Grains
08 - Tire Particles
09 - Car Rbd
10 - Explosions And Smoke Start 01
11 - Ground Blast And More Color
12 - Rest Fields ( Bonus )
13 - Main Explosion Setup
14 - Main Explosion Setup Color
15 - Big Chunks
16 - Misty Grains
17 - Draw On Volume ( Bonus )
18 - Big Ground Shockwaves ( Single )
19 - Ground Shockwave Bending
20 - Ground Shockwave 01 ( Local )
21 - Sop Solver
22 - Ground Shockwave 02 ( Local )
23 - Importing Car Fx
24 - Main Instancing Setups
25 - Solaris
26 - Sparks
27 - Pressure ( Bonus )
28 - Rendering
30 - Compositing ( Bonus Level )
29 - Compositing
Week 6 - Rogue One Explosion
Files
1 - Introduction
2 - Shot Analysis
3 - Hip Overview
4 - Explosion Start
5 - Explosion Microsolvers
6 - Scatter Killer
7 - Trails And Rings
8 - RBD Overview
9 - RBD Live Demo v1
10 - RBD Live Demo v2
11 - Ground Smokes And Shockwave
12 - LOPS
13 - Composite
Week 7 - DUNE rain of Fire
DUNE - Files
1 - Introduction
2 - Shot Analysis
3 - Overview
4 - Spaceship Creation
5 - Instancer
6 - Quaternion Basics
7 - Quaternion Continued
8 - Matrix Basics
9 - Hip Revisit
10 - Trail Creation Overview
11 - Trail Creation Live Part 1
12 - Trail Creation Live Part 2 Deform Curves
13 - Trails Combine
14 - Trails Sim
15 - Explosion
16 - Secondary FX
17 - Import FX Live
18 - Lighting And Rendering
19 - Compositing
Week 8 - The Creator Nuke
Files - The Creator Nuke
1 - Introduction
2 - Layer Analysis
3 - Hip Overview
4 - Explosion
5 - Shockwaves
6 - Trails & Atmospheric Shockwave
7- Water Explosion
8 - Beach
9 - Lops & Comp
Scatter Killer - Setup
Hip File + Video (3:48)
Week 9 - Red Angry Tornado
HIP FILES
01 Overview And Backstory
02 Main Tornado Setups
03 Bonus Noise Detangle Setup
04 Debris Setup
05 Rain Setup With New Advection System
06 Wind Particles And Attraction Forces For Magic Particles
07 Fun Bonus Magical Particles Fx And Custom Colliders
08 Sop Solver With Color Transfer Bonus
09 Ground Avalanche Smoke
Week 10 - Jericho
HIP Files
Comp Files
Project Files
1 - Intro
2 - Hip Overview
3 - Environment
4 - Explosion FX
5 - Camera Shockwave
6 - Grains Explosion
7 - Lops and Nuke
Week 11 - The Last of Us
HIP Files
Project Files
Comp Files
1 - Intro and Hip Overview
2 - Main Explosion
3 - Trails and APC Explosion
4 - Primary RBD
5 - RBD Secondaries
6 - Fire Simulations
7 - Lops and Nuke
WEEK 12 BONUS - KONG
HIP Files
Project File & Assets
Kong Shot Overview (25:08)
We have community calls and Podcasts as much as possible.
Hudson Martins / Bespoke FX & FX concept briefs ( CG Supervisor at Axis Studios ) (84:37)
Unreal Engine is Revolutionizing the industry / PostProcessed (83:58)
Advance Disintegration FX | Film FX Webinar with Corbin Mayne (103:20)
Houdini for Games in Unreal Engine - Webinar with Grayson Cotrell
We Re-Created the Bubble Bomb from SOLO | Webinar
Free Houdini Tutorial - Pull Function Masterclass from FILMFX with Corbin Mayne
We do talks at Events around the world as well!
Art Directing Explosions _ Urban Bradesko _ SIGGRAPH HIVE 2023 (53:46)
Axiom for Games and Cinematics _ Urban Bradesko _ GDC HIVE 2023 (24:11)
Disintegration Setups | Explosion Emitters | DoubleJump Academy | FMX HIVE 2024 (48:32)
FMX 2024 - Explosion Emitter & Building Natural and Controllable Decay Maps // Urban & Corbin
Urban 'The Explosion Guy ' - Pocast with Bad Decisions
Showcase your work & gain future discounts.
Showcase your work & gain future discounts.
We hope you'll enjoy the workshop and learn cool new things!!
Feedback is really appreciated. Together, we Jump twice as high.
If you have any feedback or ideas on how we can make this community better
or how to improve our workshops in general please let us know
at hello@doublejumpacademy.com
just dont ask us to make unboxing videos or tech reviews... we 98% wont.
Bidirectional - CCC Cool Color Control - 05
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock